RenoDX – HDR Fix – Tonemap – Color Grade
Rewrite of the graphics pipeline to fix HDR and controls for tonemapping, paper white, UI brightness, LUT and color grading.
STILL IN BETA! ONLY TESTED ON STEAM VERSION!
I haven’t reached far in the game so mod might stop working in later stages due to missing shaders.
RenoDX rewrites the game’s DX12 shaders to fix native HDR and user controls for the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.
Features
General:
Graphics engine rewrite for HDR support
Based on Reshade’s Addon system to avoid needing to constantly patch after game updates
3 customizable presets
“Off” Preset
Realtime sliders
Gamma Correction to emulate 2.2 when in HDR or sRGB Mode (on by default)
Radiation static overlay strength slider
Paper white and UI brightness controls
Tone Mapper:
Vanilla (original tonemapper)
ACES Tone Mapper
RenoDRT Tone Mapper
No tonemapper (unclamped)
Color Grading:
Exposure Slider
Highlights Slider
Shadows Slider
Contrast Slider
Saturation Slider
Color LUT grade strength
Installation
Install Reshade 6.3.3 or higher with addon support (link). No Reshade effects are required.
Copy renodx-stalker2.addon64 into your installation folder (next to game’s exe and the same folder you installed reshade to)
Run game
HDR ingame must be TURNED ON
Press on your keyboard to access Reshade UI.
FAQ
Does native HDR have to be turned on? YES.
Does game override game options (UI, Gamma, brightness..etc)? YES.
What’s the reference the mod is calibrated to? SDR sRGB on default settings.
What’s wrong with the native HDR? – Game does a lot of color grading at the end of the graphical pipeline. Problem is this color grading only works on SDR renders, but messes up the colors when HDR is enabled.
About RenoDX
RenoDX, short for “Renovation Engine for DirectX Games”, is a toolset to mod
games. Currently it can replace shaders, inject buffers, add overlays,
and write user settings to disks. Because RenoDX uses Reshade’s add-on
system, compatibility is expected to be pretty wide. Using Reshade
simplies all the hook necessary to tap into DirectX without worrying
about patching version-specific exe files. The source code is available
on GitHub.