Exosuits Overhaul
Improves exosuits across the board with quadruple base durability, half stamina consumption, blood clotting, and a small HP regen. Also includes individual buffs for each suit.
This mod buffs Exosuits in various ways to make them more appealing to the min/max player.
Why?
With how the game stats are currently capped, it is less than ideal to use an Exosuit. A single compass artifact would bump a budget suit to cap physical protection. Hence, the meta option is to go with a “budget build” where you equip mid-range suit and use artifacts to bring it to snuff. This dramatically cuts down on repairing expenses.
How?
All Exosuits now have:
Quadruple (4x) base durability.
A small and slow health regen bonus that will top you up while exploring but isn’t suited for combat.
A strong bleeding resistance and blood clotting effect. It is the Weird Nut Artifact effect, so you can remove that particular artifact from your belt and put something else.
Half stamina costs for all stamina actions.
Additionally, each exosuit (bar the base one) have additional effects:
Three suits exclude a servomotor upgrade meaning you can’t sprint in them. They are the Cuirass, Bulwark, and Shield of Duty Exoskeletons and they receive strong combat buffs:
Strong and fast health regen that is comparable with a certain super spoilery and endgame special artifact
25% faster reload speed
20% more accuracy
-30% recoil
Brummbar Exoskeleton receives 6x durability instead of 4x. With its fantastic 75% wear resistance, it is now a particularly durable suit.
Diamond Exoskeleton receives a buff to its Psi Protection that bumps it from 40 to 60, and a bonus that doubles psy-health recovery speed.
Ruby Exoskeleton receives a buff to its Psi Protection that bumps it from 20 to 40, and a bonus that doubles psy-health recovery speed.
Liberty Exoskeleton receives buffs that double health and stamina, along with +25 stamina regen bonus which is equal to two thunderberries.
Operator Exoskeleton receives a buff to its Psi Protection that bumps it from 0 to 50, a bonus of 25% faster reload speed, and +12.5 stamina regen which is equal to one thunderberry.
Please note that those changes are not listed in the item description as I refuse to mess with localization files for the time being.
Installation:
Unpack the pak file into the “…\Stalker2\Content\Paks\~mods” folder, where … is the root folder of your game.
Create a “~mods” folder if it is missing.
Files modified by this mod:
ArmorPrototypes.cfg
EffectPrototypes.cfg
If you have a mod that already touches those files, please use a merging tool such as this one.
Let me know if you have any issues with the mod as my testing wasn’t as thorough as I’d like. And happy hunting Stalker!