Tutorial Create New Spawns

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Tutorial Create New Spawns

Tutorial Create New Spawns

Sorted over 80,000 files in SpawnActorPrototypes folder to different categories, along side a ~filter.bat for future usage, for Modders only.

CHECK ARTICLE FOR THE TUTORIAL.
CHECK MAIN FILES FOR THE SORTED SPAWN FILES.

WHAT IS THIS?
It’s not a Mod, it’s a tutorial of over 80,000 spawn files explained, and to create new ones.
Files in SpawnActorPrototypes control “what, where, and how” items, anomalies, objects, squads are spawned in game, by game start or triggered by scripts.
With these files and other cfgs, you can create your own item spawns, stashes, markers, even quests.
For now I use these files to create my own spawns, like stashes, markers, NPCs, scripted scenes, creating new hubs and outposts.
I categoried all the files into many folders for better looking into, and also very easy for searching examples.
Example codes are provided in Articles.

HOW DO PUT THESE TO WORK?
To edit a spawn file, you need to first know what to edit and how you want it changed, here I share with you my workflow:
For adding new spawns in game:
*Currently I’ve tested new stashes, new items, new NPCs, new squads, new deadbodies, new anomalies, new trash items. Lairs don’t work directly tho.
1. Use UETools and type “XDebugAudioScattererEvents 1” to enable the “Player Location XYZ, Pitch Yaw Roll” menu at TOP LEFT SCREEN.
2. Create a new .cfg file in ~\SpawnActorPrototypes\WorldMap_WP\
3. Browse through category folders for a template example
4. Copy and paste the example codes, change SIDs and Place Holder SID, modify anything else you want to.
5. Input coordinates XYZ, “Pitch Yaw Roll” doenst matter for spawning squads.
6. Start a new game to test it out.

For changing Quest spawns in game:
Quests consists of QuestNodePrototypes and SpawnActorPrototypes, use them together.
They are named as EpisodeX_Side/MainQuestX, for example, E01_MQ01 is Episode 1, Main Quest 1. GDEQ stands for Global Dynamic Exploration Quests, like the bandit spawn after you enter POL storage in Lesser Zone, or ISPF spawn after you enter either building in South Checkpoint in Lesser Zone.
1. Locate the quest ID by searching its in-game text in localization files
2. Look into the quests’ QuestNodePrototypes file, and search “Target”, “Trigger”, the weird codename you see is the SID in SpawnActorPrototypes.
3. Change whatever you want, like the scale of triggers to prevent weird scripted spawns out of air, or what objects to be spawned.
4. Start a new game to test it out.

and so much more, the only thing restricting you is UE5.1 Stalker2 Cuztomized Branch your imagination.
Check Article, and feel free to post anything you don’t understand. Let’s make a better Zone together.


Credits: Kiri of Team Uranium
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Useful Information: STALKER 2 Everything we Know | STALKER 2 System Requirements | STALKER 2 Release Date | STALKER 2 News | STALKER 2 Game Engine | STALKER 2 on Playstation 5 | STALKER 2 Multiplayer

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