S.T.F.U – Shut Those Factions Up
“The art of war is not only in knowing your enemy but also in knowing when to STFU about it.” – Sun Tzu [Probably].
Are you tired of NPCs ruining the tension with constant chatter? Sick of enemies announcing their every move like they’re auditioning for a reality show? If you’re looking to bring unpredictability and suspense back to the Zone, S.T.F.U. – Shut Those Factions Up is the mod for you.
This mod silences unnecessary enemy dialogue spam, removes giveaway voice lines, and restores the element of surprise to combat. No more NPCs shouting, “I’m throwing a grenade!” or broadcasting their every move—now you’ll need to rely on your senses, just like a true Stalker.
Get ready to immerse yourself in the Zone’s unpredictability and let the silence speak for itself.
By modifying the AvailableDialogpools and silencing key event triggers, I’ve effectively stripped away the enemy’s habit of narrating their every action.
No complex audio replacements or risky file deletions—just a few tweaks to the game’s logic ensuring maximum compatibility and stability.
Please let me know if I’ve missed anything that falls within the scope of the mod. I’ve got a lot of ideas and variations I’m working on – so if you have any ideas, I’m always happy to hear them.
1.1 [coming soon] will focus on further refining differences between the factions. Bandits will behave more loud and aggressively, whilst militaristic groups will will communicate more tactically and decisively. You might find yourself being ambushed without so much as a whisper. All changes will still prioritise keeping you on your toes.
This mod should be universally compatible. But on the off chance you do happen to find a conflict, let me know and we’ll figure it out.