WAR – Weapon Ammo Rework
Weapon and ammunition rework aiming to define weapon damage by used cartridge, while maintaining vanilla progression system and balance in a way.
Changes caliber of various guns making unique weapons really outstanding.
1.0 version release
Noticed that inf_solv made his FUBAR available for reuse and decided not to reinvent the bycycle. Mod now has ballistics fixed thanks to inf_solv, and I can now focus on ammo, weapons and upgrades as I wanted.
Changes to EffectPrototypes.cfg were removed to improve mod compatibility. Dependent changes to UpgradePrototypes.cfg were also reverted for now (things like MP5 9×18 caliber conversion) – such changes will require fixes in localization files to look pretty.
WAR_Main.pak has all player weapon changes, including FUBAR ballistics, tuned dmg values and caliber conversions.
WAR_NPC_Weapons.pak contains FUBAR changes for NPCs and requires Maklane’s Better gunfights.
WAR_Mutants_HPAC.rar now contains loose file WAR_Mutants_HPAC.cfg that has all mutants HP and Strike protection in one place, doesn’t affect other parts of mutants configs and is fully compatible with any mod.
WAR_Explosives.pak contains minor changes to grenades’ weight and RPG-7 ammunition damage.
DESCRIPTION
Weapon and ammunition rework aiming to define weapon damage by used cartridge, while maintaining vanilla progression system and balance in a way.
Is based on “Fully Unlocked Ballistics and Range” by inf_solv: https://www.nexusmods.com/stalker2heartofchornobyl/mods/658
Changes caliber of various guns making unique weapons really outstanding and bringing more 7.62×39 rifles to the Zone.
REQUIREMENTS
Maklane’s Better gunfights: NPCWeaponAttributesPrototypes.cfg
KNOWN ISSUES
For existing savegames weapon will display new caliber/mag size in UI only after reload.
GROM S-15 has 5.45×39 mentioned in description instead of 7.62×39.
If you already have found Gambit – it will have invisible mag in UI and during reload animation: to fix that add new one with console.
If you already have found Gangster – it will have compensator instead of suppressor. Same solution applies, commands:
XCreateItemInInventoryByID Gun_Krivenko_HG 0 1 1 – Gambit
XCreateItemInInventoryByID Gun_GStreet_HG 0 1 1 – Gangster
INSTALLATION
Put .pak file into “\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods” folder
HOW TO UNINSTALL
Remove .pak file from “\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods” folder
MODIFIED FILES
\Stalker2\Content\GameLite\GameData\
UpgradePrototypes.cfg
ProjectilePrototypes.cfg
ItemPrototypes\
AmmoPrototypes.cfg
AttachPrototypes.cfg
WeaponPrototypes.cfg
WeaponData\
CharacterWeaponSettingsPrototypes.cfg
WeaponGeneralSetupPrototypes.cfg
CharacterWeaponSettingsPrototypes\
PlayerWeaponSettingsPrototypes.cfg
WeaponAttributesPrototypes\
PlayerWeaponAttributesPrototypes.cfg
FUTURE PLANS
Repaint Drowned pistol grip and handguard textures to rusted black, to make it look like AK-103
Add AK-103 (Blacked AK-74) as a new t2 weapon (Garbage and forth), put it into NPC drop lists and vendors
Repaint AK74_IncreasedMag to black
Add ability to use Kobra sight on AK74
Add ability to put laser attachment upgrade on HK416
Add new caliber .357 for Raging Bull (RHINO) revolver
Rework weapon upgrades
CHANGELOG v1.01
Fixed crashes when trying to upgrade existing Gangster with RU_SinMuz_2 muzzle attachment.
CHANGELOG v1.0
Compatible with game version 1.1.3
Is now based on FUBAR by inf_solv, with all realistic ballistics improvements.
Ammo stats from FUBAR (subject to change).
Weapon degradation levels from FUBAR (slightly tuned).
Weapon damage from FUBAR, changed from realistic to vanila style gun progression (small gradual increase in damage and pen for guns that are found later in the game). Uniques have buffed stats – approx. 7-12% improvements compared to stock version if caliber stayed the same.
Caliber swaps:
1) M10Gordon (MAC-10): now is 9×19, Gangster unique version is a .45 suppressed.
2) Shakh’s Mate (Unique MP5) is now .45, stock Viper5 conversion upgrade is disabled
3) Spitter (Unique Buket) is now 9×19.
4) Unknown Stalker’s AR416 is now 5.45×39.
5) Decider (Unique Fora-221) is now 5.56×45, to resemble TAR-21 rifle. Caliber conversion upgrade is disabled.
6) Special (Unique AKS-74U with silencer and magpul style mag) is now 5.56×45.
7) Spitfire (Unique AKS-74U with RPK47 steel mag) is now 7.62×39.
8) Drowned and Combatant (AK74 unique) are now 7.62×39.
9) GROM S-15 is now 7.62×39.
10) Trophy (Unique VAL) is now 7.62×39.
11) All LMGs (PKP) are now shooting 7.62×54 as they do in real life.
Magazine adjustments:
1) USP .45 cal: 12 round regular and 17 round increased.
2) Gambit (USP 9mm) has increased mag pre-installed with 20 round capacity.
3) APS: 20 round regular mag.
4) MP5 drum mag is 50 rounds, but Shakh’s Mate is 40 rounds.
5) Ratkiller (Bizon 9×18) has 64 round mag installed.
6) Vector has 19 round regular mag and 33 round increased.
7) HK416 increased capacity mag is 60 rounds.
8) G36 increased capacity mag is 100 rounds.
9) LMG increased mags have 200 and 250 round capacity.
10) Special reload time is slightly decreased with default mag (10%).
11) AS Lavina reload time is slightly decreased for regular (10%) and inreased mags (5%).
Suppressors give less range bonus: 15% for pistol calibers and 10% for rifle. (30/20 before).
APB and M10Gordon fire modes adjusted to Automatic & Semiautomatic