Korshunov’s Mayhem PKP (1.1.3)

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Korshunov’s Mayhem PKP (1.1.3)

Korshunov’s Mayhem PKP (1.1.3)

Caliber: 308, Ultra High Fire Rate, No Recoil, Custom 1000 Round Mag, Fast Aim, Fast Reload.

Colonel Korshunov has no time for weak machine guns, so he forced his trusted gunsmith St. Ivaylov to build him a custom PKP with parts from the mainland to show those traitors from the other factions how the Ward handles business.

Specs
1) Caliber conversion to .308 Winchester
2) MG-42 level fire rate
3) Hardly any recoil
4) Increased bleeding damage and chance
5) Comes pre-equipped with a custom 1000 round magazine (i made an entirely new mag for this gun, so the normal and increased PKP mags are not affected)
6) Massively reduced durability damage per shot
7) Removed ammo weight for 308
8) Fast aiming speed
9) Fast reload (-30%)

BEWARE: This gun is extremely overpowered and eats ammo like there is no tomorrow.

Console cmd to spawn the gun (requires UE Console):
XCreateItemInInventoryByID GunPKP_Korshunov_MG 0 1 1

308 regular FMJ ammo (1000 rounds):
XCreateItemInInventoryByID A762NATOD 0 1000 1

308 armor-piercing ammo (1000 rounds):
XCreateItemInInventoryByID A762NATOA 0 1000 1

308 match grade/flat ammo (1000 rounds):
XCreateItemInInventoryByID A762NATOS 0 1000 1

Compatibility
This mod changes four files, if your mod changes them as well you got a conflict
1) WeaponGeneralSetupPrototypes.cfg
2) PlayerWeaponSettingsPrototypes.cfg
3) AttachPrototypes.cfg
4) AmmoPrototypes.cfg

Installation
Unpack the .7z with a program of your liking (like 7z or similar) and then put the .pak file into your Stalker2\Content\Paks\~mods folder (if the folder is missing create it manually, the “~” is needed)


Credits: ussgt4
This content was uploaded by website visitors. If you notice any mistake, please let us know.

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Useful Information: STALKER 2 Everything we Know | STALKER 2 System Requirements | STALKER 2 Release Date | STALKER 2 News | STALKER 2 Game Engine | STALKER 2 on Playstation 5 | STALKER 2 Multiplayer

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