God Pack
The GOD set includes the GOD Helmet, GOD Armor, GOD Artifact, and GOD Potion.
Required:
Simple ModLoader and Console Enabler
For newly added items, enter the command in the console:
XCreateItemInInventoryByID Mod_God_Helmet 0 1 1 |
XCreateItemInInventoryByID Mod_God_Armor 0 1 1 |
XCreateItemInInventoryByID Mod_God_Artifact 0 1 1 |
XCreateItemInInventoryByID Mod_God_Consumable 0 65535 1
This God Pack includes LocalizationDB localization translations for 18 countries supported by the game.
This mod is strongly recommended to be used in a new game save file.
The modification details of the full version are as follows:
Added 4 unique items:
– Mod_God_Helmet
– Mod_God_Armor
– Mod_God_Artifact
– Mod_God_Consumable
God_Consumable attributes:
– Reveals the hidden effects of the item.
– Fully restores HP instantly, no interruption.
– Fully restores SP instantly, no interruption.
God_Artifact attributes:
– Reveals the hidden effects of the Artifact.
– Automatically restores HP.
– Automatically restores SP.
– Increases weapon attack power by 50%.
– Increases weapon accuracy by 50%.
– Increases weapon firing rate by 50%.
Weapon Enhancements:
– Strengthened Sledgehammer.
– Strengthened M701 Super.
– Strengthened Mark I EMR.
Weapon-related:
– All weapons in full-auto mode (except Saiga D-12 and Margach D-12MT which have a bug preventing mode switch).
– All magazines have 65535 rounds.
– Fully automatic grenade launcher.
– Handgun slots can hold any primary weapon.
– Quick aiming.
– Quick magazine reload.
Backpack-related:
– Maximum stackable quantity of items and ammo is 65535, weight is 0kg.
– Unlimited durability for weapons.
– Maximum backpack weight limit is 2.1 billion.
– Start with 2.1 billion coins.
Player-related:
– Skip the game logo loading screen.
– Skip the intro animation of the first chapter in new saves.
– Fall damage reduction by 80%.
– SP recovery acceleration during sprinting.
– Unlock 5 default artifact slots on Skiff’s starting outfit (for testing purposes only).
– Increased social distance.
– Removed breath-holding mechanic.
– Eliminated DeBuff screen shake effects.
– Disable BGM when the pause menu is open.
After downloading and extracting, place it in the game directory:
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
Compatible with Steam version v1.1.3.
This set modifies the following files. If there are conflicts, please merge them manually!
\Stalker2\Config\DefaultGame.ini
\Stalker2\Content\GameLite\GameData\WeaponData
\Stalker2\Content\GameLite\GameData\ItemPrototypes
\Stalker2\Content\GameLite\GameData\DialogPrototypes
\Stalker2\Content\GameLite\GameData\CoreVariables.cfg
\Stalker2\Content\GameLite\GameData\ObjPrototypes.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes
\Stalker2\Content\GameLite\GameData\EffectPrototypes.cfg
\Stalker2\Content\GameLite\GameData\BackpackPrototypes.cfg
\Stalker2\Content\GameLite\GameData\DifficultyPrototypes.cfg
\Stalker2\Content\GameLite\GameData\CameraShakePrototypes.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\GOD_Armor.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\GOD_Helmet.cfg
\Stalker2\Content\GameLite\GameData\ObjWeightParamsPrototypes.cfg
\Stalker2\Content\GameLite\GameData\PostProcessParamPrototypes.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\GOD_Artifact.cfg
\Stalker2\Content\GameLite\GameData\ObjEffectMaxParamsPrototypes.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\AmmoPrototypes.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\GOD_Consumable.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\AttachPrototypes.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\WeaponPrototypes.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\GrenadePrototypes.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_C01.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_C02.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_C03.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_C04.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_C05.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_VFX.cfg
\Stalker2\Content\GameLite\GameData\DialogPrototypes\C_E01_MQ01_Intro.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_Audio.cfg
\Stalker2\Content\GameLite\GameData\ItemPrototypes\ConsumablePrototypes.cfg
\Stalker2\Content\GameLite\GameData\WeaponData\WeaponGeneralSetupPrototypes.cfg
\Stalker2\Content\GameLite\GameData\WeaponData\CharacterWeaponSettingsPrototypes
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\C_E01_MQ01_Intro_Cutscene.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\E01_MQ01_ScanerDialogDelay.cfg
\Stalker2\Content\GameLite\GameData\QuestNodePrototypes\C_E01_MQ01_Assault_Cutscene.cfg
\Stalker2\Content\GameLite\GameData\WeaponData\CharacterWeaponSettingsPrototypes\PlayerWeaponSettingsPrototypes.cfg