MASTER MODE
This mod makes several changes to make STALKER 2 very hardcore and fast paced. You will die.
Master Mode Changes
PLAYER:
-All Assault Rifles base damage buffed
-UDP base damage buffed
-Best Armor nerfed by 0.5-1 protection
-Gauss Damage 500 -> 300, 2 taps all lesser mutants no longer 1 shots them, still 1 shots any human in body, and some mutants in body. Can 1 shot headshot most mutants still, but you now must aim instead of bodyshot.
ITEMS:
-Medkits spawn less often
-Medkits heal significantly slower
-Bandages heal 5% instead of 20% max HP
-All Food item healing nerfed to 1/4 of what it used to be
ENEMIES:
-Dogs point blank bite attack now applies a snare
-Jumping Rat attack now applies a snare
-All mutants aside from Pseudogiant have seen damage increases on their attacks.
-Boars have 2x headshot multiplier but now have 450 base health to compensate
-Dogs, cats, and Snorks are around 15% faster movement speed (nice)
-All enemy guns deal around 2-3x more damage and penetrate much more armor
-Zombie Changes (WIP) 200 -> 350 base health 12x -> 5x headshot multiplier, takes 2-3 headshots on weaker weapons, heavy hitting weapons still 1 shot headshot.
Possible future changes:
-Nerf Artifact Value to prevent gold farming
-Rebalance bad artifacts so they do more interesting things
-Reduce SMG weight/slightly increase AR weight now that ARs do very good damage.
-Make Flat Ammo deal 10% more damage to justify running it (increased wear on weapon in Vanilla)
-Reduce Expansive ammo penetration loss to justify running it