Better progressive NPC loadouts
Changing NPC loadouts to more diverse and logic.
Simple mod, that changes NPC loadouts to more diverse and logic.
In vanilla game loadouts depends on players rank, which depends on main quest progression. So, after some time NPCs spawns only in heavy suits and exoskeleton suits.
This mode changes file, that generates NPC items to more diverse weapon and armor. Now you can see low-tier armor enemies on late game and armored (with low percent chance) in early-game. Enemies still improves depending on player rank but saves diversity.
Be careful! Mod not properly tested and balanced! If I got feedback that mod needed by people, I will try to write something more balanced and logic.
Now that’s only “dirty” changes in file without good balancing. I’m not sure that I did everything right, but looks like it is.
I still don’t have too much progression in game to properly test it.
I hope in one day (tomorrow :D) I will see similar mods with more logic in spawn chances.
Possible problems: IDK what game will do with helmet spawn, if NPC have armor with helmet. So, I am waiting for feedback.
Also, in late-game you can meet enemies with low-tier armor and good weapon.
Original idea and purpose by CMB3650’s Rank FIx.
Changed files: \Stalker2\Content\GameLite\GameData\ItemGeneratorPrototypes\DynamicItemGenerator.cfg
Compatibility:
with all, that do not change DynamicItemGenerator.cfg.
If you need compatibility patch for something – let me know.
Installation:
put .pak file into \Stalker2\Content\Paks\~mods\zzzz_better_progressive_npc_loadouts.pak
Uninstall:
just delete file in same path.