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Bleed To Death
Bleeding is progressive instead of only having a couple of ranks, and is more damaging while not slowing down your movement speed as much. A huge gameplay improvement imo, but of course my opinion is the most biased.
I made this for my own modding adventures, in which it’s used in combination with altered consumables and artifacts. It might be a bit spicy for an otherwise unmodified game. Of course we all love mods here, who doesn’t?
Compatibility:
it’s all done in EffectsPrototypes.cfg, which is also touched by many other mods.
The commented-out damage numbers in the cfg file were the first numbers I tried, which proved far too weak. They’re a decent reference for if you want to dial things down while keeping a similar progressive curve.