CoreVariables.cfg – useful tweaks
Just wanted to share CoreVariables.cfg’s tweaks i play with, which one can find useful.
CoreVariables.cfg
Distance when NPC models are showing (or spawning). x2 from default. Fixing these snipers on towers which appears only if you come close to them.
ALifeGridVisionRadius = 17000 // 8500.0
Tiny shrink in the name of cpu perfomance
SimulatePhysicsDistance = 4000.0 // 6200.0
Time 2x slower. For my gameplay loop, it’s the best variant. I’m going to quests on morning. And coming back to base on night/evening.
Fits perfectly
RealToGameTimeCoef = 12 // def 24
Two time less stamina consumption on sprint. Still overall balanced, as you still need energy drinks, have a rest and properly mange stamina in fight. But less headache since in this game you are traveling on foot with sprint a lot, and i mean A LOT
StateTag = EStateTag::Sprint
Value = -0.7
Slight more view while looking down
ViewPitchDownLimit = -85.0
Look around on ladders
ClimbViewYawLimit = 90.0
ClimbViewPitchLimit = 90.0
Slightly faster climbing. As it turned out we’re doing that quite often
ClimbUpSpeed = 1.1f
ClimbDownSpeed = 1.1f
ClimbFastAscendingSpeedScale = 1.5f
Less demanding accuracy to pickup things
NarrowTraceInteractionRadius = 15.0
WideTraceInteractionRadius = 15.0
Bit more personal space in dialogs
DialogFOVDefault = 85.0
Binocular on right mouse click. More DayZ’s type zoom, rather than Cyberpunk 2077’s
HandlessFOVAimModifier = 0.55
Yep, that file do conflict with others modes quite often, so if you find some tweak usefull just unpack mod you like with https://github.com/trumank/repak, find the .cfg file, make changes of these parameters with any notepad and pack it back. Simple as that.