Equalized Aim Sensitivity X-Y v1.1
Stalker 2’s default settings ship with asymmetric sensitivity scaling, where the vertical (Y-axis) sensitivity is different from the horizontal (X-axis) which can lead to frustratingly inconsistent aiming and camera control.
What This Mod Does
This mod adjusts the game’s sensitivity scaling to ensure uniform input response across both axes. By balancing the X and Y sensitivities:
– Aiming and camera control feel consistent, improving precision.
– Fixes the vertical sensitivity multiplier to match horizontal sensitivity.
– Whilst created with M&K users in mind, it also works for controller input. This mod doesn’t fix the games dodgy deadzone settings for controller however, I may look into that next.
The game shipped with movement parameters “BaseTurnRate = 40” & “BaseLookUpRate = 30” by default. This mod sets both values to 40, that’s all there is to it.
Installation
– Download the mod file.
– Extract the contents to “Steam\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods”
– If there’s no “~mods” folder in your Paks directory yet, simply create a new folder and rename it to ~mods
– Launch the game and enjoy consistent mouse movement.
Once you’ve loaded into your latest save, it’s worth manually loading your save once more to ensure the mod is correctly loaded.
Input.ini
If you’ve added one of the many combinations of “AxisConfig” lines to your Input.ini, go ahead and remove them. the parameters this mod adjusts would’ve just overridden them anyway. I do recommend keeping or adding the “bEnableMouseSmoothing=False” line to your Input.ini as the game does ship with this set to “True” by default.
Compatibility
This mod edits ObjPrototypes.cfg, if you have other mods that target this config file there will likely be conflicts, so if you’re not convinced this mod is working, try temporarily moving any mods you currently have installed out of the mods folder to check. It’s possible I’ll be able to restructure the mod for improved compatibility with others in future.
Note
I’ve already had multiple people DM me that they’ve unpacked the mod resulting in confusion about the values, you’re looking at values for a different struct/BP. Check lines 589-650 for the relevant section that affects player parameters.