Grok’s Economy and Difficulty Fix Attempt
Reworks the game difficulty and economy: expensive repairs, almost no armor/gun degradation, less expensive upgrades, less tanky enemies, less ammo and consumables found, less expensive ammo, more expensive consumables, increased story rewards, less grenade spams.
Description
The game is meant to be played in Veteran with this mod.
UPDATE 1.3.1: Now includes a new item preset that should heavily reduce the quantity of items available in general in the world, in stashes and in crates.
Rebalances the game difficulty settings for a more balanced and less frustrating (but not easier !) experience. This combines most of my work done on STALKER 2 until now with new changes, all in one package, consider this as GAMMA 2.
Less items everywhere (stashes, corpses, crates, etc, no more 45 medkits and 50 bandages) > This seem to only work on new saves sadly or on unvisited areas.
Much more durable armors and guns (once repaired, it won’t decrease much).
Much more expensive repairs (this is to ensure that you better buy / find guns than repairing ones found on the ground, thus ensuring questing and exploration, using your guns and armors once repaired won’t decrease much anyway).
Less expensive upgrades.
Less expensive ammo (so that you can choose which ammo you buy / what kind of weapon you play).
Slightly more expensive consumables (you can make money if you save them, if you lack them, your money will be used to resupply).
Much more squishy enemies, including humans: full auto-ing the torso is viable, no more sponges. Damages to human limbs was however decreased a lot while torso damage was doubled (if you full auto, aim for the chest, not the arms).
Increased Bleeding effect.
Decreased food HP regen.
More deadly NPCs (their guns deal more damage, however current armor system is fucked so if you have a good armor and they have shit guns, you won’t receive much damage as you are a bloodsucker to them).
More deadly explosives for the player.
NPCs throw less grenades.
Increased missions money rewards.
Increased Bleeding damages.
This mod edits the following files:
CombatSynchronization.cfg
DifficultyPrototypes.cfg
ItemGeneratorPrototypes.cfg
StashPrototypes.cfg
ItemGeneratorPrototypes/BenchmarkItemGeneratorPrototypes.cfg
ItemGeneratorPrototypes/DynamicItemGenerator.cfg
Installation
1. Unzip the 7z file to get the .pak files:
zzzzzzz_Grok_Economy_Difficulty_Fix_Misery_P.pak
zzzz_Grok_Bloodsucker-60pHP_P.pak
zzzz_Grok_Boar-40pHP_P.pak
zzzz_Grok_Burer-60pHP_P.pak
zzzz_Grok_Cat-40pHP_P.pak
zzzz_Grok_Chimera-60pHP_P.pak
zzzz_Grok_Controller-40pHP_P.pak
zzzz_Grok_Deer-20pHP_P.pak
zzzz_Grok_Flesh-40pHP_P.pak
zzzz_Grok_Poltergeist-60pHP_P.pak
zzzz_Grok_PseudoDog-80pHP_P.pak
zzzz_Grok_Pseudogiant-40pHP_P.pak
2. Add the .pak files to the following folder (if the ~mods folder doesn’t exist, create it):
Steam:
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
Gamepass:
XboxGames/S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows)/Content/Stalker2/Content/Paks/~mods