Leksii’s Modpack v1
This mod is merge bunch of another mods into one *.pak file without conflicts.
Yo, I’ve merged some mods together into one *.pak file.
The list of the merged mods in zz_Leksii’s_ModPack_v1:
Ledge Grabbing by Kennymylenny (ver 1.1)
No More Tanky Mutants (ver 1.0)
Longer Days and less stamina cost (days_plus_sprint_8_50.pak ver 1.0)
Grok’s Less Grenades Thrown (ver 1.2)
Axxii’s Stealth Mod (ver 1.7 – NickMillion’s Alife compatible)
Maklane’s Better Weights Balance (Ammo ver 1.2 + Consumables ver 1.0)
Maklane’s Better gunfights – NO Aimbot NPCs (ver 1.3)
Realistic Damage (Humans Only) (Realistic Damage Main ver 1.0)
The optional versions is different packs:
zz_Leksii’s_ModPack_v1_for_Spark9999:
List of the merged mods:
1. It CONTAINS all mods from zz_Leksii’s_ModPack_v1
2. Changed No More Tanky Mutants (ver 1.0) to Maklane’s Better Mutants – Fear and Fair (Abilities ver 1.1 + HP and Speed ver 1.1)
2. zz_Leksii’s_ModPack_ImmersiveWorld:
List of the merged mods:
1. It DOES NOT contains mods from zz_Leksii’s_ModPack_v1 it only contains two mods below:
2. Immersive World and Physics by VAXIS (ver 1.0)
3. 3x Longer days – No Dialogue Zoom – Less Stamina Costs (ver 1.0)
3. zz_Leksii’s_ModPack_v1_Main_plus_ImmersiveWorld:
List of the merged mods:
1. zz_Leksii’s_ModPack_v1
2. zz_Leksii’s_ModPack_ImmersiveWorld
WARNING! You’ll need to use only ONE *.pak file, Main or ONE of the Optional.
Check what files change another mods that you used and if some *.cfg files has same path name that in my
modpack – then will be conflict and modpack’s file coud be rewrited by other mod. Be careful.
Modified files of the MAIN mod file:
Ledge Grabbing by Kennymylenny:
Stalker2/Content/GameLite/GameData/ObjPrototypes.cfg
Longer Days and less stamina cost:
Stalker2/Content/GameLite/GameData/CoreVariables.cfg
Grok’s Less Grenades Thrown:
Stalker2/Content/GameLite/GameData/CombatSynchronization.cfg
Axxii’s Stealth Mod:
Stalker2/Content/GameLite/GameData/AIGlobals.cfg
Maklane’s Better Weights Balance:
Stalker2/Content/GameLite/GameData/ItemPrototypes/AmmoPrototypes.cfg
Stalker2/Content/GameLite/GameData/ItemPrototypes/ConsumablePrototypes.cfg
No More Tanky Mutants:
Stalker2/Content/GameLite/GameData/ObjPrototypes/Bloodsucker.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Burer.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Cat.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Chimera.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Controller.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Deer.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/GeneralNPCObjPrototypes.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Poltergeist.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/PseudoDog.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Pseudogiant.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Snork.cfg
Maklane’s Better gunfights – NO Aimbot NPCs:
Stalker2/Content/GameLite/GameData/WeaponData/WeaponAttributesPrototypes/NPCWeaponAttributesPrototypes.cfg
Realistic Damage (Humans Only):
Stalker2/Content/GameLite/GameData/WeaponData/CharacterWeaponSettingsPrototypes/NPCWeaponSettingsPrototypes.cfg