Medkit No Healing VFX and Sounds
Description
Tired of burning gunpowder to kill a piece of meat? Getting bored standing on a box? Pigs still won’t fly? Then this mod is for you!
This mod is designed to make your adventure in The Zone fairer and more entertaining. It adjusts the parameters of mutants to reduce their health points, but also balances in depth the type of damage they inflict and the amount.
Note
The mod is split into two ‘.pak’ files:
1. zz_Maklane_better_mutants_HP_P
– balances the maximum health and movement speed of the mutants
2. zz_Maklane_better_mutants_abilities_P
– balanced mutants’ abilities: base damage, amount of bleed inflicted, armour wear on hit and armour
penetration
Compatibility
Compatible with any mod that does not modify the following files:
GameData/ObjPrototypes/ – & GameData/AbilityPrototypes
files for ‘BlinDog, BloodSucker, Boar, Burer, Cat, Chimera, Controller, Deer, Flesh, Poltergeist, PseudoDog, PseudoGiant, Snork, Tushkan.
What changes?
The following damage values refer to the damage done by mutants to other NPCs and to you as a player.
Blind Dog
Total HP: No change
Sprint Speed: 600 -> 655
Base damage slightly increased. Less bleed damage, less armour penetration and a bit more armour wear.
What you’ll notice the most is that if you’re wearing good armour, it will protect you as it should, in return they’ll damage the armour a bit more. They’re also a bit more agile.
Bloodsucker
Total HP: 500 -> 220
Sprint Speed: 900 -> 840
Less direct damage, higher lacerations that inflict more bleed. Increased armour penetration on claw attacks.
These changes live up to its name and make it a fearsome but fair opponent.
Boar
Total HP: 270 -> 155
Sprint Speed: 750 -> 820
They now deal more armour damage, have higher armour penetration and are slightly faster.
Burer
Total HP: 500 -> 310
Sprint Speed: 300 -> 280
Just balanced his one melee attack, now with lower armour wear and higher bleed damage. The rest is untouched, he’s still as friendly as ever.
Cat
Total HP: 400 -> 285
Sprint Speed: 570 -> 615
Less direct damage, less armour wear, more bleed damage, slightly faster
Changes resemble more laceration damage.
Chimera
Total HP: 2500 -> 1450
Sprint Speed: 800 -> 825
More base damage, less armour penetration. More armour wear. More bleed.
It used to be complicated, now it’s complicatedly expensive.
Controller
Total HP: 650 -> 515
Sprint Speed: No change
Nothing has been changed apart from his health points.
Deer
Total HP: 600 -> 400
Sprint Speed: 700 -> 715
Increased damage, increased armour wear, increased bleed, less armour penetration.
Ever hit an empty can with a stick?
Flesh
Total HP: 360 -> 135
Sprint Speed: 400 -> 425
Jump: 20 -> 25
Max Bleeding: 100 -> 29 (the pig will bleed out easily)
Modified slightly to become a direct source of dopamine and fulfil its function, a piece of meat to shoot at while going from point A to point B. Now these will go down with two good shotgun blasts or bleed out while running away.
Poltergeist
Total HP: 400 -> 310
Sprint Speed: No change
Only his HP has been touched
PseudoDog
Total HP: 300 -> 185
Sprint Speed: 550 -> 535
Only its HP has been changed and its speed has been slightly decreased.
PseudoGiant
Total HP: 4000 -> 2450
Sprint Speed: 500 -> 515
Same damage, higher armour wear.
Don’t forget the grenades, he’s still a tank.
Snork
Total HP: 150 -> 130
Sprint Speed: No change
Slightly more damage and more armour wear.
Space bar spammers, don’t you love them?
Tushkan
Total HP: No change
Sprint Speed: 550 -> 565
Jump: 20 -> 23
Lower damage, lower armour penetration, higher bleed, more armour wear.
These now jump a bit higher, so you can use your gun a bit more.
Installation
Unzip the 7z file to get the .pak file.
Move the “.pak” files to the ‘~mods’ folder which you can find at S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
If the “~mods” folder doesn’t exist, create it.
Issues & Feedback
Have you found a bug? Would you like to give your opinion so that the mod can be improved? Let me know in the comments/posts.
Other mods that I recommend:
Grok’s Less Consumables in Stashes Crates and NPCs