(My) Artifacts Rebalance 1.2 by Danibash and Apatio
Artifacts are no longer useless! Changed the configuration of 69 artifacts present in the game. Now in the game artifacts are only of the middle class (only a few), high (mostly) and maximum (about 5). Archiartifacts are not affected.
Danibash:
The main goal of the mod was to increase the variety of artifact properties. I tried to make a balance between useful, but at the same time dangerous artifacts. I mainly relied on the description of artifacts and their appearance.
This is my first downloadable mod, so I’m a little excited. I’m Russian, so the screenshots will be in Russian (I was thinking of translating them, but new browsers can also translate images).
I decided to redo the artifacts in my own way, just like “Danibash”. What has been changed:
1) Prices. I just increased them by a factor of 2. Without randomness.
2) Properties of artifacts. I returned radioactivity to the artifacts and added each item to its own buff-debuff.
3) Artifacts may or almost match in properties. since I don’t understand configurations like a pro, but I am an amateur, I couldn’t randomize the properties.
4) The” weak “and” strong ” versions of artifacts have been removed by Apatio
4) I don’t think I’ll be updating the mod.
Files in use:
ItemPrototypes\ArtifactPrototypes.cfg
EffectPrototypes.cfg
How to install:
Copy ArtifactRebalanceNoTiersLabels_P.pak to the next location: \Stalker2\Content\Paks\~mods
If the ~mods folder does not exist, create it!
Be careful, the mod can break your saves! Therefore, make a backup copy and put the artifacts in the cache. Sell all artifacts to vendors and wait 24 hours for them to disappear from shop. After that, delete the mod!
Use this tool to fix problems: Fix conflicts