Proper APB(Stechkin) Select-Fire Modes(Semi and FullAuto) – (Realism)

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Proper APB(Stechkin) Select-Fire Modes(Semi and FullAuto) – (Realism)

Proper APB(Stechkin) Select-Fire Modes(Semi and FullAuto) – (Realism)

This mod simply adds the proper select fire modes to the APB(Stechkin), allowing the switch to/from semi-auto and full-auto, just like its real life counterpart. This mod also removes the three-round burst option, as it is not realistic and no such variants existed(afaik).

INSTALL:
Place .pak file in STALKER2\Stalker2\Content\Paks\~mods
Create ~mods folder for easier mod management if it doesn’t exist.

NOTES/FAQ:
Why is the burst icon visible instead of single-fire icon?
The three round burst mode was modified specifically on the APB(And uniques that inherent from it via templates) to only fire 1 round. While it’s possible to add single, burst, and full-auto to it(With selector and all three respective in-game icons working), for some reason adding only semi and full-auto broke the selector completely and got stuck in full-auto, this is why the burst icon will still show up in game.

This mod modifies the following file: Stalker2\Content\GameLite\GameData\WeaponData\WeaponGeneralSetupPrototypes.cfg

While searching for other realism mods, this is one of the few things that wasn’t covered yet(See Proper Mag Capacities for my last mini-realism mod). While I haven’t seen many mods that conflict/modify WeaponGeneralSetupPrototypes.cfg, feel free to merge this if your mod modifies the same file or if you’re making a full realism overhaul(Credit appreciated).

Thanks to @Kazz7420’s Better Ballistics mod(which included a APB fix among other things) for the inspiration. While their APB solution didn’t work and resulted in the above issue(see FAQ) with broken selector and stuck in FA(likely something changed in last two game patches), their mod was a great help to find exactly where to look for such changes.


Credits: whynexusmodswhy1231
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