

S.E.M.
This modification was created based on the experience gained from playing for a long time and its main goal is to expand the existing capabilities of the game and balance the use of game items so that there is a real need for them, without turning it into a homeless simulator, without cutting out the existing spawn of objects from the map.
Waschanged:
Consumer goods:
– Food almost never heals.
– Changed the way food drops from broken boxes,and added a variation in the way rotten canned food drops.
– Added a slight sleepy effect to first aid kits.
– Added two new medications that can be purchasedfrom medics or found in boxes.
* Balance logic: The more you usefirst-aid kits, the more you use energy boosters to suppress drowsiness, which
in turn stimulates food consumption, which has become relatively less.
Updated effects settings:
– Increased bleeding
– The impact of chemical anomalies isenhanced
* Balance logic: Stimulating the use ofbandages, medications
Artifacts:
– Replaced with new effects and characteristics of12 artifacts
* Balance logic: reducing thenumber of monotonous artifacts that are rarely used by anyone.
Mutant body parts:
– Added the possibility of dropping body parts from killedmutants (38 parts).
* The Logic of Balance: How toEconomically Incentivize Mutant Hunting.
Replaced textures:
– beer bottles
– a pack of cigarettes
LANGUAGES:
Basic:UA
Google translate:EN, DE, ES, PL, RU, JA
In others, temporarily substituted EN
Partially used the work of other projects:
– Mutantloot
– Desolation