Shay’s Living Zone (An A-Life mod)

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Shay’s Living Zone (An A-Life mod)

Shay’s Living Zone (An A-Life mod)

The only a-life mod out there with immersive long distance rendering, no more 80m engagements suddenly, now you will naturally walk into them or they will walk into you!

With this mod you CAN snipe from 200m AND MORE, you CAN see roaming stalkers, fighting stalkers, mutants at their lair….

safe to add and remove mid save (ba).

THE MAIN VERSION IS NOT STABLE DUE TO AXXII BEING BROKEN WITH THE NEW GSC UPDATE, USE THE STANDALONE (FOUND UNDER OPTIONAL FILES MAKE SURE IT’S VERSION 1.01) FOR NOW UNTIL THE MODS YOU LIKE ARE UPDATED, WE ARE WORKING ON A NEW MERGED VERSION

Small update:
its currently 4:15am i have been home for past hour getting test versions out so people test out some of my and others ideas, we are currently still hard at work trying to get the new versions with all the tweaks that the players want pushed. we are most likely going forward with the main file being a standalone so users can choose the mods they want with it. we will update the compatibility list as time goes with the mods most liked. currently we are testing the following versions for release:

1x timescale version same spawn rates as current main version
current main version with 20% slower spawn rates
current main version with 40% slower spawn rates
standalone 1x timescale version
standalone 4x timescale version with 20% slower spawn rates
standalone 1x timescale version with 40% slower spawn rates

I’m going to leave the update list below until tomorrow and then i will clean it up again a bit.

(what i mean with “we” is me and the modding community in g.a.m.m.a discord server, all mod changes inside the cfg files are mainly done by me or Meo. We have others like yerts, Breeki, Flic, Enthropy, and dozens i mean DOZENS of other testers and theorycrafters working like a hivemind on this broken A-Life) ofcourse we cant test this on our own so therefore i don’t use the word i a lot in this mod, it is a collective effort of a group of dozens of people striving towards the same thing, come and join us and have fun too thanks again!)

MAJOR UPDATES:
Bro’s its 00:13 as you can see with the font im still not back.
me and meo are getting increased reports of timescale messing with scripted stuff now, rest assured we are alreading working on a 1x timescale to compare and release with the spawn rates changes.
once again ty, shay out.

UPDATE 20:30 GMT+1:
sorry for the font style im currently unavailable and making this quick update on my phone, both main aswell as standalone are now updated to version 1.01.
there should be no new weird stuff happening (if this was the case, testers reported not much bad change after update)
thank you for the support and love, will work more tomorrow on the 20% and 40%!!
UPDATE 18:00 GMT+1:

ran the 20% slower rate tests with testers and its not quite there yet, i know there are people waiting on the slower rate version of my mod but it would feel bad to release it in this state to them its not cooked right. i will 100% get to it tomorrow. if you do want to test the 20% yourself hop over in g.a.m.m.a. discord where this file is located and a ton of other versions not only from me

UPDATE 17:20 GMT+1:
I am quickly making an updated OPTIONAL FILE THAT CAN BE USED ON ITS OWN with the 20% SLOWER SPAWNRATE.
THIS FILE IS NOT ADJUSTED TO THE CHANGES THAT GSC HAS IMPLEMENTED IN THE 1.01 PATCH!
i will work tomorrow on a clean version that has been tested more and compared more to vanilla changes also standalone. THIS WILL OFCOURSE ALSO BE AN OPTIONAL FILE

UPDATE 16:50 GMT+1:
Getting reports my mod might still work (using it atm will most likely not give you the 100% intended effects)
there should not be all to big changes but since mentioned in update beneath, i dont have the time to go over it today and make an accurate updated version, i do promise that it will be out in the next 26 hours! for now you can still use my mod, and if you did after patch message me about feedback that would be great, thank you!

UPDATE 16:30 GMT+1:
It appears that CSG update has had significant effects on a-life on the vanilla version and this is likely causing my mod to break!
i will need some time to look this over but since i have plans for tonight it wont be today that a fix will drop.
the community needs to research the changes and see what is going up behind the screens.
i have messaged Mol1t for further info about the changes and a full changelog (not the ones on steam only)
once again thank you for your understanding πŸ™‚

UPDATE 15:30 GMT+1:
i’m aware of the GSC update will work on comparing and adjusting accordingly.
DO NOT USE MY MOD FOR NOW IT MIGHT CAUSE UNWANTED EFFECTS AND WEIRD RESULTS UNTIL I INVESTIGATE FURTHER
thank you for your understanding

UPDATE 14:00 GMT+1:
I’m currently monitoring feedback in regards of the 20% version and working on it
added compatibility list and cfg files it touches list at the bottom.

UPDATE FROM YESTERDAY 11H AGO:
Good progress on the 20% version but agro at times still a problem, not achieving the wanted 100%.
it is at the time of writing 3:15am and i was thinking of releasing an unstable 20% and 40% version but after reports from testers and new findings i can’t release it tonight. It wouldn’t feel like a big enough leap compared to what is currently available. I always strive to get decent changes on my versions first that actually feel different, instead of (is this changed or is it placebo?) I will 100% work on getting it out tomorrow before the weekend! lets just hope the gsc update doesn’t set me back too much πŸ˜›
ps: i hear you 2x timescale πŸ™‚ currently its hard to implement with the need to make it consistent across the board for all users, once i get the majority going on the 4x formula i’ll add that to the 2x. Currently changing a certain value like timescale can destroy the whole spawning system, hope you understand. IT WILL BE DONE 100% JUST NOT BEFORE THE WEEKEND.

i’m aware of the following at the moment :
spawn rates on main version are too high, working with testers to get a better balance
you asked for standalone and i did, i will also work on non merged and semi merged version all under optional files
“garbage is so dead moment” -> skip garbage that place is cursed for some reason, you won’t see a lot of change there.
The mod “Novichok” works and SHOULD BE LOADED AFTER MY MOD so it overwrites the cfg files of my mod in case u do decide to run my mod with Novi. Working on a novi compat version.
testers report that a new save with this mod is truly something else and it helps with weird stuff going on not only caused by my mod (no my mod doesn’t fix other mod problems by starting a new save i’m not saying that haha)

Features:
a unique variation of scenario’s happening around the player unlike other mod’s (according to testers who have tested other a-life mod’s)
a nice mix of peace but also some spice thrown in
patrols, distant gunshots, fights in the distance between ai, not everything in this mod will target you πŸ™‚
a working questline that doesn’t despawn npc’s and scripted stuff
multiple regions tested all active (not you garbage, you’re called garbage for a reason)
reactive ai that involves themself in other situations
faction specific npc’s are in regions they should be (no more duty in zalissya)
mutants will be roaming in a sense (they wont move like a pack of birds but you will come across them.)

To be implemented:
Adjusted scenario weights based on regions to create more variety based on location and progress of questline. (seeing results in test runs, able to spawn hundreds of ai see videos)
custom modular standalone versions with some goofs (results of testing) think about mutants only zone or hostile npc only (you’re on your own here)
different sizes based on faction strength (why is spark so large? etc)
more to come ofcourse

WHAT IS INSIDE THE MAIN VERSION AND WHATS SO DIFFERENT FROM STANDALONE:
The main version of this mod is a merge of the following mods:
Maklane’s Better gunfights – NO Aimbot NPCs by TheRealMaklane
Axxii’s Stealth Mod by Axxii59
My own a-life mod
It has 4x timescale by default in my alive mod (courtesy roadside)

The standalone version of this mod is WITHOUT a merge of any other mod, it still has the 4x timescale baked in tough.
i can’t guarantee same results as the main version BUT running it with an ai altering mod like axxii, novi or pats vision (if you have access to that one) will help A LO

ABOUT OPTIONAL FILES:
Warzone is separate from the main living zone and is standalone, BEWARE it is very performance heavy!
Standalone is as it says a standalone version WITHOUT axxii stealth mod OR maklane’s aim mod.
(if you don’t run any ai altering mod on standalone the results may not be in line with what i promised on the main version)

a new save can help in case you notice weird stuff going on but trust me, it will be worth it!
BACKUP YOUR SAVES JUST IN CASE.
not one tester has reported a broken or corrupted save.

Compatibility with following mod’s:
Novichock
Maklane’s Better Zone – Total Overhaul
Modular Hard Mode
Optimized Tweaks S.2 – Reduced Stutter Mouse Fix Improved Performance Lower Latency
Grok’s Modular Mutants Health
Grok’s Economy and Difficulty Fix Attempt
No (or reduced) weight for ammo nades meds and food
Reduced Repair Cost
Stalker Optimizer
Readable Ammo
Ledge Grabbing by Kennymylenny
Reasonable Weapon Degradation by VAXIS
(more to be added)

GOES TO SAY THIS MOD DOES NOT WORK WITH OTHER A-LIFE MODS!

Files that the MAIN VERSION of the mod changes:
HearingSensorPrototypes
ThreatPrototypes
VisionScannerPrototypes
VisionTickPrototypes
ALifeDirectorScenarioPrototypes
ALifePopulationManagerFactionPrototypes
GenericLairPrototypes
NPCWeaponAttributesPrototypes
AIGlobals
CoreVariables

Files that the STANDALONE VERSION of the mod changes :
ALifeDirectorScenarioPrototypes
ALifePopulationManagerFactionPrototypes
GenericLairPrototypes
AIGlobals
CoreVariables


Credits: Shay
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