The Evil Sledgehammer Strikes Again (1.1.3)
16 Shells, Double Load, No Recoil, Fast Aim, Fast Reload.
I have always been amazed by the legendary shotgun from the first Soldier of Fortune game, nobody has ever done it better than Raven Software back in the day.
Stalker 2 has some really nice shotguns too, but they are heavily slowed down by high recoil, slow aiming and even slower reloads, so i picked the Sledgehammer with its high fire rate for some experimental changes.
Changes
1) The gun now holds 16 shells
2) When reloading each cycle loads 2 shells
3) Hardly any recoil
4) Massively reduced durability damage per shot
5) Fast aiming speed
6) Fast reload (-50%) and slightly faster unload speed (-20%) so you can switch from 00 buck to slugs faster
7) Faster jam animation
These changes only affect the Sledgehammer shotgun, the standard variant (SPSA-14) is not affected at all.
You can get this gun by winning the arena minigame (Rosin base), or spawning it via console cmd (requires UE Console):
XCreateItemInInventoryByID Gun_Sledgehammer_SG 0 1 1
Compatibility
This mod changes two files, if your mod changes them as well you got a conflict
1) WeaponGeneralSetupPrototypes.cfg
2) PlayerWeaponSettingsPrototypes.cfg
Installation
Unpack the .7z with a program of your liking (like 7z or similar) and then put the .pak file into your Stalker2\Content\Paks\~mods folder (if the folder is missing create it manually, the “~” is needed)